Capcom doesn't want to let RE4 sleep because it was one of the franchises' critical high points.
Then there was the first PC port, the motion-controlled Wii Edition, Mobile Edition for iOS, the iPad Edition, and the first HD digital release on Xbox 360 and PlayStation 3.
Resident Evil 4 was originally a GameCube exclusive, but a PlayStation 2 port came out later in the same year. This is actually the latest in a long line of Resident Evil 4 re-releases and ports. Which brings us to Resident Evil 4 Ultimate HD Edition on PC. At the high-end, you get works of art like Bionic Commando: Rearmed, while the bottom is owned by travesties like Silent Hill HD Collection. Tales of Symphonia Chronicles, Legend of Zelda: Wind Waker HD, and Assassin's Creed Liberation HD are recent entries in the form, with games like Final Fantasy X/X-2 HD Remaster coming soon. We've seen a number of different versions of HD remakes some are drastic, while others are simple repackagings of old concepts.
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What's the point of an HD remake? Is it just a spit-and-polish job, moving the graphics into high-definition for classic fans and a new audience? Or perhaps it's a chance for a developer to improve on what came before in slight ways without destroying the core that fans love? Maybe it's full retune, with every aspect of the old title getting a new look and an overhaul if need be.Īt their core, HD remakes are a chance for publishers and developers to repackage what worked before for more sales.